We then used Unwrap UVW which allowed us to view the UV editor when it was selected after that select edit and select all. which should select all of the object you created also make sure the polygon icon is selected once the object looks like it has been covered in red threads. Going back onto the UV editor select Mapping then Flatten mapping, and select ok on the pop up that appears after you put it to what you want. After that it should show you the netting of the shape.
Select tools-view point canvas which should have a pop up called view point canvas which allows you to edit what the design of the object looks like. But for you can do all that you need to assign the material, and select create texture defuse, and then save it so you can access it when needed. After that you can edit the color pallet of the object and add designs.
I tried to change the design but it kept deleting it so my object couldn't get a design put onto, and I would save regularly as well and it wouldn't save.
To import to Unreal you need to collapse it all together and then select export on 3D studio max. here will be a pop up that comes up deselect turbo smooth and select smoothing groups.Then go onto unreal select import and import the object.
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