Monday, 16 January 2017

Activity 1 planning Rali, and Abbi

We decide to make our Spatial storytelling on an Island with treasure.

so the scenario starts with the player docking on the island, we see a ship wreck near where we docked. We walk over to investigate only to find foot prints, we follow the footprints which lead to a palm tree with coconuts around it and near one of the coconuts you see a map, the path of footsteps stop because they where covered up, near the map there is a message in the sand that says Help with a part covered up by leaves from the palm tree.

We observe the map to see that there is treasure, we memorize the map and follow it. We come across a big rock we seaweed and incoherent writing on it. We walk around the rock to see a lone palm tree with leaves under it.  We investigate around the tree and move the leaves from there place to see a hole with a chest in it. We open the chest to find a book, we open the book it is written in Latin and there is a picture. (The rest you'll find out in the game hahaha).

So the story is essentially you have a found an uninhabited  island and your trying to find out what is happening there with hopefully buts and pieces that you can interact with.

Sketch of map
Sorry it isn't that clear


Map on Photoshop 
Model of map

The Island is inspired by the games Assasins Creed Black Flag, and sea of thieves both pirates game and the book treasure Island.

Sea of Thieves.


Assasins Creed Black Flag



Treasure  Island



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