Two games that I think clearly show Spatial narrative are Portal 2 and PT.The reason I think these game use spatial narrative, Is because of the environment they are in. Portal 2 is a game in a laboratory that has been abandoned now the game itself hasn't got much spatial storytelling but there are secret areas which tell a deeper story to the game then the one we know, that's right I'm talking about Doug Rattman a.k.a the rat man a scientist who worked in the Aperture Science enrichment center he is the only known surviving scientist from when GLaDoS flooded the center with Nurotoxins. He is a paranoid schizophrenic who relies on anti psychotic medication to keep him sane. we never met him in the game but his story is told by all the scribble's left around by him in his den's.
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a comic strip on DR Rattman |
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Not mine but it shows some of the story, and the story of the rat man |
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Some of Rat mans scribbles about his delusion's about the companion cube and how it's human, how ridiculous right, right, no okay. |
P.T's environment is completely different from the portal environment which is mostly white with light colors with the odd dark area. P.T. is completely dark minus the first two sections. The game is set on the bottom floor of a house which keeps looping each time you go through the last door, the game gets progressively darker as you progress with new things to be discovered also whith a ghost slash deamon lurking about to scar you at any moment what could be better, want to turn back now well to bad once you walk through that door there's no turning back and you can't go back to the previous area all you can do is progress or turn of the console and never play it again.(who you kidding you'll play it again). but going back to how it tells it story you walk about and investigate listen to the radio which tell's you what happens in vague details, listen for key audio bits which might be hard to hear, and always look at the pictures, now you might think but all games can do that, if that's not enough look at the environment it self it is changing each time you walk through that door. the lighting the arrangement of items and even the cleanliness of the house deteriorate.
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One of the puzzles for the game you have to stare at the eyes to gouge it out. |
what I like about the games is pretty much all of it for portal you have to go out of your way to find the spatial narrative which expands the game, and P.T is overall just visually impressive and makes sense.
What I dislike about the games, I don't really dislike much about portal but I haven't played in quite awhile so I might find something next time. and with PT, I in general don't like horror games, but it was still enjoyable, the other thing I dislike about P.T is the puzzles some of them could seem near impossible.
The games I choose haven't inspired my game at all minus the amount of detail the use in the spatial narrative, our game won't have dialogue unless we figure it out so the entire story will need to be told via the environment, using Items to guide you where you need to be, random objects laying about, and things on the environment like drawings in a cave, or claw marks on a tree.
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