For example a story could be set in an empty house where the only person is you. you go about and look around the rooms find "newspaper clippings" or "books" with pages ripped out. If the room is clean or messed up, if the room is messed up it could represent the personality of the person in the house or if something worse happened like a fight or a struggle, Not everything has to be told in newspaper clippings and writing and not everything is obvious and spoon feed to you, you might need to look deeper into the game to find out whats going of, look in every corner, draw and hole, you never no what hint could be about for you to find more story, or try to progress the story.
Game's that use spatial story telling.
Some examples that use spatial storytelling for either the entire game of just as little Easter eggs that you can find are Portal's Rat man, also know as Doug Rattman, who was a scientist in Aperture Science enrichment center he is the only known surviving scientist from when GLaDoS flooded the center with Nurotoxins. He is a paranoid schizophrenic who relies on anti psychotic medication to keep him sane. we never met him in the game but his story is told by all the scribble's left by him.
Another game would be the silent hill trailer PT which is an entire game based on Spatial storytelling. Where you are walking through a house that keeps on looping. Once you start you walk and keep walking through doors, after awhile you can't just simply keep walking you need to interact to progress and new areas open up. the spatial storytelling isn't just visual it is also in the audio. to get some of the story you need to listen to the radio, and there's a section where you have to listen for three laughs then go to a phone.
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