Tuesday, 20 June 2017

Graphic Narative evaluation

In this project what inspired me where two comics, and one web comic, known as Ava's daemon, Monstress, and Wayward. The reason they inspired me is the art style is unique for each one, Monstress being almost steampunk, art decor  and dark, Ava's daemon using bright colors but also some dark to make atmosphere, and Wayward is almost a  mystery the art style is like Ava's daemon in the way of the bright colors but using moody colors to set the tone but the drawing are a lot more detailed and very visually pleasing.

I was also inspired by story each one had, I see them all to be similar in some way but also very different.There all fantasy settings but the stories vary, Monstress is about a girl called Maika who is risking everything to control a tremendous amount of power, which will place her in the center of a devastating war between humans and and otherworldly forces and Kaiju.

Ava's daemon is a comic that  follows the main character Ava Ire  a young girl that has a demon urging her to commit suicide  her entire life.  When Ava learns the true motives of the demon, she takes on a mission from her to get a second chance at life.
Wayward is about a girl called Rori Lane who i s trying to start a new life in Japan where she reunites with her mother, but there are ancient creatures lurking in the shadows of Tokyo, and she can sense something within herself,which is threatening everything she holds dear.

The technical methods that I used in this project where mostly in 3D'S Max, and a few textures in Photoshop. In Photoshop  I used techniques like noise displacement maps, Alpha channels, clouds, and altering lighting effects to help make the textures, this was what I used to make most of the textures. 

In 3D'S Max I used techniques like adjusting lengths and widths so they where to the correct size. I also used select vertex which helped me make jagged edges, other techniques, where Boolean, subtract,and camper.
The methods I used where successful, like everything you have to take your time to learn how to use and go through trial and error, to make sure everything is positioned correctly and nothing has messed up, It can get irritating and sometimes I wanted to give up but instead I just took breaks did other stuff, and then reviewed what could of gone wrong, The chalice is one of the  objects that caused the most problems.

The narrative techniques I used to convey the story was a variation of the story of certain Gods, that we wrote using facts  we found out to make it as accurate as possible, I originally wanted to make the graphic narrative part to be little comic strips, but me and my teammates are A) not the greatest drawers, we can draw but not that well, and B) time constraints It would of taken a lot of time to do and we did not have time. As an alternative method we used books and put the writing in them which just told the story we had wrote, with a image in the book which related to the God. 
I think the method was successful but as I said before I would of preferred more detail, and not just a chunk of text, because people might find it boring.

To compare my work to a professional, I have used the same software, the same techniques and experienced emotion they would feel like success when something goes write and, annoyance when it goes wrong or breaks so you have to start all over again the only difference between, me and a professional is age, time, and experience, which can all be obtained by practicing, improving, and trial and error. 


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