Showing posts with label Unit 69. Show all posts
Showing posts with label Unit 69. Show all posts

Wednesday, 12 October 2016

Sketches 4


Wizard




Destroyed Village


Rebuilding- village



Complete


room of houses


Villagers

Title


Secret bow area



Level 1 background

Level 1


Map



Above water letter

 Under water level 2/ background





Graveyard background

Grave yard level



Final boss background

Final boss room







Tuesday, 4 October 2016

Sketches 3


In todays lesson I did some more concept art like the companion items/weapons, and some bad guys/bosses

the first image is my water level enemy and boss along side with the graveyard normal enemies.
The water enemies are squids  that are following orders from the almighty leader Squid Sassy Classy (got to have funny names right)
The grave yard enemies are bats that swoop down and attack and the skeleton heads are the ground enemies that bounce about and shoot bones from their mouths.



the second picture is the sketches for you K-9 companion A.L showing his walking form, boat form(which if you get you can skip the water level) and flying form.


this is the graveyard boss which the name has yet to be decided. but he is a trapped spirit gone bad and attacks all he sees he hops about and breathes poison breathe and when stationery throws sharpened bones.




this shows the first level enemies a slime who just jumps at you and does damage. it also shows the boss for the level which is a giant chicken the breathes fire (yet to be named) when defeated you get big roast chicken which restores your health 5 times to full.




this sketch shows the walk cycle of your K-9  companion A.L



shows all the items in the game so far the gears are the points varying from three types bronze, silver, gold, the axe which is your first weapon you get, the bow which is hidden in the graveyard level up high and in another section which you have to trigger. and the shears which you can only get before the final boss when you go to the village after helping them out getting the best ending.



Monday, 3 October 2016

Sketches 2

I colored in the original sketches so I could see what it would look like in colour and I drew a walk cycle with and without this weapon. I also had  Isiah re-drawn my game over card so it was more detailed.





My Game Over


Isiah game over











Tuesday, 27 September 2016

Sketches 1

The first picture is of my character AI (a robot)  from all sides and with the weapon quickly drawn out by the side.
He will be walking in  an odd fashion like he's off balance and wobbling like a person who can't walk properly because they have a lot of stuff weighing them down.
The second picture is of the GAME OVER screen this is just a rough  it will probably change and have more detail to it. The game over screen shows the character broken and disassembled  from his original state with his weapon and horn broken off with the simple game over above his head.