Just like the Starfish I made a deamon on sculptris which I thought had a basic design bu turns out it had over 63,000 polygons, so I have also decide to remake it with less polygons.
I tried to reduce the polygons on sculptris bu that didn't work out very well it made it look less detailed then what it was like with the eyes which became less intended and the body becoming thinner, but it did reduce the poly count to 29,000
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Original 63,000+ polygons
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Turbo smooth and optimized to 20.0 face thresh. 29,000+ Poly count. |
Both the designs side by side
What I have decided to do to help remove polys, is to take the tail out or reduce the size to be smaller, and maybe reduce or remove the wings as well which should significantly reduce the poly count, If it is still to high I 'll see what happens when I optimize it and change the face thresh as well as turbo smoothing so it still looks smooth., and not to look stupidly bumpy.
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