I made a starfish at home, I made it using Sculptris which I know isn't the designated software we where told to use but I found it easier to use and It could add more detail to it, I tried to make a starfish on 3Ds max but it looked a bit questionable on what it was so I decided the best option was to make it on Sculptris and import the 3D studio Max.
I did this and found out that it had over 99,000 polygons which is way over the 1000 poly count. This is because of the detail I added on to the starfish while in sculptris, so what the new plan is I will be remaking it again but more simple and adding the texture on using Bump maps.
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