For this project I had to work in a team of two which consisted of Ralitsa Docheva and I. We both together built a 3D environment using spatial storytelling to explain what is happening. Our game was set on a desert Island where something demonic had happened, only using items we had created for the game to tell the story. My role in the game was preparing assets for the game, like making 3D models (which would be used to create the environment, and to help tell the story that was happening), and making a couple of textures for them.
What I did for the project was making the majority of the assets used in the game to tell the story, and texturing some of them. I made these using 3D studio, and sculptris for the 3D work, and Photoshop for the textures for the 3D work. I made both 3D and 2D assets like the Chest, and the Map, I made these so they Can be used to progress the story the map leading you to the treasure chest, and the chest to hold the secret treasure the previous vaster of the island was looking, to create the Chest I used 3D studio max, to create the actual chest I used a cylinder, which was split in half, and a rectangle. I used Bevel on it to add the detail to it, I also used Photoshop to create the texture for the chest while using the UVW mapping from 3D studio.
For the map I used Photoshop, and some random software that came along with my tablet’s camera (It didn’t say its name), what I did was get a screenshot of the island from unreal and edited out the outlines which surrounded it. I then put it onto the editor on my tablet and turned it black and white, I then went over it with water color which gave it the texture it has in the final product.
When doing the work I felt like I was doing well, I learnt how to use 3D studio max, and I got a better understanding of Photoshop. The techniques I learned where stuff like bevel, Boolean, using a sketching mask and many other cool techniques. The 3D creating was easy for me once I learned how to use 3D studio, but I would use sculptris sometimes as well to make stuff because I knew how to use the software before starting at the college. what I found difficult was also 3D studio because it was new software, I also had difficulty with making textures with Photoshop because the layers would mess up and would delete certain aspects. I solved almost all these problems by walking away. taking a breather, and looking at other peoples work so I could see how they solved there problem, If that didn't work I asked the teachers to help and explain what needed to be done.
I think I produced work which helped the project move forward I followed the timetable almost exactly as we had planned, some of the timetable was altered a little bit along the way, like some of the 3D objects where replaced or new ones where completely added in, I would make all the deadlines making the objects and finding the sound effects for the game, and if I finished with extra time I would make new assets that would be done on an other day , or made new objects in general. There where objects that had to be taken out completely like the Seagull, which I just couldn't figure out to make on a 3D studio we also had to replace the daemon altogether because it was too high a poly count so we made it a book that could summon a daemon we also lost a team mate completly due to medical reasons leaving not able to attend college as often so we had to pick up some of there work. I made a lot of new objects for the game to add to the environment like the telescope, and the compass.
Overall I think the project went well I think next time the team including me should talk more and try figure things out sooner rather then later when it is too late, and we should work together a bit better.When we did communicate we did it right and explained what was wrong what needed doing what would have to be ditched, we communicated mostly at college, but we did have a group chat on Facebook which we use to share documents or talk about when we had free time or if where at work so the schedule could change with not many problems.
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