Wednesday, 1 February 2017

Chest texturing

In the lesson today I made the textures for the chest in lesson today

I selected the section of the chest I was going to texture( base or lid) on 3D studio max  and I went onto the modify tab and put the unwrap uvw on the object, I then open the UV editor. I then selected it so I would a template of everything. I then rendered the uvw template and saved it as a bitmap.
I then opened the save in Photoshop  and duplicated the layer, on one of the layers I selected the entire layer and deleted I then added the  main color and added to the entire layer. I then went onto the layer with the UVW  on it and put it onto screen so only the green lines would show on the colored layer. I then added the colors to the sections of the chest, I then turned the UVW layer of and save the texture layer as a bitmap.

I then pressed M on 3D studio max on the selected object and selected bitmap diffuse and applied the texture on to the object.

Photoshop documents
Lid


Base
The reason this isn't as neat as the upper one is that I learnt that as long as the color you chose (yellow) doesn't go into sections you want it to you can be as messy as you want.


 3D studio model of chest

base


lid


together




This was the first Job I had to do on the production schedule.

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