Tuesday, 23 May 2017

Breaking things

In today's lesson I had to make a model of a bit of the trident that would of broken off.

I did this by deleting everything but one spike on the trident model. I then went and got a box and gave it 25 length and width sections, I then adjusted it to the size of the trident cylinder so I could have it at he correct size.
trident spike before it's broken
I then put the box into edit mesh and then selected vertex where I then pulled them all out individually. so it looked rugged and broken.




After that I then used boolean to subtract the box from the cylinder to have the broken effect.


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