For the railing I separated them into three different categories, The main post, the beam and the support post.
I then went and decided how many sections there where on each group. For the main post I looked at how many boxes it might take to make it and decided on 7 so I could but some design into it. For the beam it was one rectangle which would be shaped to look nice. and then the supporting posts where just going to be rectangles, simple.
To make the indented bits that make the design I just selected a rectangle gave it 3 segment and then used camper to select the section I wanted to shrink the used the size tool to shrink it.
When I showed this to Mitch he said he wanted to change the banister design completely so it was a chain barrier instead of a wooden banister. So I duplicated the post and put on the other side I then used the torus shape to make a ring and coupled them together to make a chain which linked together from one post to the other.
Wednesday, 17 May 2017
Tuesday, 16 May 2017
Rooms
In the lesson I made the main room and the side rooms for the unreal world so Mitch could set things up.
I created both the main room and side rooms using a tube which we made sure where both to the same measurements in height. With the side room it was just a simple cylinder which I then put a a cube in and used boolean to cut out the section so it had an entrance into it.
With the main room I did the exact same thing as I did with the side room, but instead of using boolean I used pro boolean which allows for multiple sections to be selected and cut out.
Side room
Main room
The main room may look weird but when it attaches to the other rooms it should hopefully look really good and impressive.
I created both the main room and side rooms using a tube which we made sure where both to the same measurements in height. With the side room it was just a simple cylinder which I then put a a cube in and used boolean to cut out the section so it had an entrance into it.
With the main room I did the exact same thing as I did with the side room, but instead of using boolean I used pro boolean which allows for multiple sections to be selected and cut out.
Side room
Main room
The main room may look weird but when it attaches to the other rooms it should hopefully look really good and impressive.
Textures
In today's lesson I made textures I started of by making a floor and stone texture.
The stone texture is just the floor texture but brighter and with more cloud on it.
I made the textures by following a tutorial on google and I found it really useful and helpful (link below to tutorial)
http://photoshop-dragon.com/Tutorials/Textures/Photorealistic_Rock.htm
Floor
Stone
as you can see they both look very similar some may say it's laziness but I say I'm using my resources to the max. But it is mostly because my teammate said he liked it more as the floor then the rock texture so I altered it to save time
I also made a marble texture following another tutorial.
http://www.tipsquirrel.com/creating-a-marble-texture-effect-in-photoshop-and-photoshop-elements/
Marble
Jez also showed me how to tile it so I could see if it went smoothly which it didn't so I got the stamp tool and used a random non circular brush to copy areas and but them on the areas that tiled and showed the horizontal and vertical lines.
The stone texture is just the floor texture but brighter and with more cloud on it.
I made the textures by following a tutorial on google and I found it really useful and helpful (link below to tutorial)
http://photoshop-dragon.com/Tutorials/Textures/Photorealistic_Rock.htm
Floor
Stone
as you can see they both look very similar some may say it's laziness but I say I'm using my resources to the max. But it is mostly because my teammate said he liked it more as the floor then the rock texture so I altered it to save time
I also made a marble texture following another tutorial.
http://www.tipsquirrel.com/creating-a-marble-texture-effect-in-photoshop-and-photoshop-elements/
Marble
Jez also showed me how to tile it so I could see if it went smoothly which it didn't so I got the stamp tool and used a random non circular brush to copy areas and but them on the areas that tiled and showed the horizontal and vertical lines.
Monday, 15 May 2017
Six week production
This is the production sheet that Victoria made the layout of and filled in what she was doing, me and Mitchel then got copies and filled in the gaps that where under our names
Soundation
In today's lesson we messed about with a website called Soundation which allow you to make music of different types like, Jazz, string, or music like deadmou5. I made some music using a string ensemble and another using the free sounds and bass guitar.
https://chrome.soundation.com/
https://chrome.soundation.com/
Thursday, 11 May 2017
God symbols
In today's lesson I did the last of the god symbols in Photoshop using the pen tool, eraser tool, and shape tool, and using my drawing tablet.
BeepBox
In lesson we all went onto beepbox and made some songs on it so we had an idea on how to use it, so if we wanted to we could use for our games.
http://www.beepbox.co/#5s0kbl00e0ft7a7g0fj7i0r1w1111f0000d1111c0000h0000v0000o3210b4h4y8zcPcPch4h4h4h4h4h4h4h4h4h4h4h4y8zcP4h4p224FzY5j07UjCf0F2fu2C7Gtsc6MP78B0UkNFBS2aMl1qo-7wDyQvszNN0MYE7w8kenuFxTUa1Cv0g000Fy13F3q6S-ws5h9g4zm5cOwGotD11j8U2o005ccga7F3zO512Mxm00
I think this music could be used for a a JRPG area that's in a cave of for a platformer game.
I think the music is synthetic like it's in a factory and that's the noise of the machines but with a beat to it.
I think we need to have an atmospheric feel for our graphic narrative game like music you might here in a cave in other games or just wind, (maybe musical wind)
http://www.beepbox.co/#5s0kbl00e0ft7a7g0fj7i0r1w1111f0000d1111c0000h0000v0000o3210b4h4y8zcPcPch4h4h4h4h4h4h4h4h4h4h4h4y8zcP4h4p224FzY5j07UjCf0F2fu2C7Gtsc6MP78B0UkNFBS2aMl1qo-7wDyQvszNN0MYE7w8kenuFxTUa1Cv0g000Fy13F3q6S-ws5h9g4zm5cOwGotD11j8U2o005ccga7F3zO512Mxm00
I think this music could be used for a a JRPG area that's in a cave of for a platformer game.
I think the music is synthetic like it's in a factory and that's the noise of the machines but with a beat to it.
I think we need to have an atmospheric feel for our graphic narrative game like music you might here in a cave in other games or just wind, (maybe musical wind)
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