Thursday, 22 June 2017

end of year evaluation

I have over time used many different techniques that I have developed over the year on both 2D and 3D projects. In 3D'S Max I used techniques like adjusting lengths and widths so they where to the correct size. I also used select vertex which helped me make jagged edges, other techniques, where Boolean, subtract,and camper.
The methods I used where successful, like everything you have to take your time to learn how to use and go through trial and error, to make sure everything is positioned correctly and nothing has messed up, It can get irritating and sometimes I wanted to give up but instead I just took breaks did other stuff, and then reviewed what could of gone wrong and how to fix it or make it better. There where  somethings that I tried to make and just could not make so I drooped them but hope to go back to them one day to see what I could do.


One of the things to be dropped It was meant to be a sword but it looks more like one of the things that would stab olives in your drinks.


Techniques I learned and used in the 2D projects where how to animate my character and put it into a GIF format, I also learned the basics like how to make them move about, and jump. I also was able to make it so When the character collided with certain objects an  event would happen, for example when it collided with an enemy it destroyed the character object, and when you collided into the points of the game it destroyed the point object and carried over tot he score box.

Out of all the techniques I used I found
The general influences and inspirations for all my projects, where mostly games that I had played, or art books and comics with different art styles. For my first game the 2D project I was inspired by two games that where quite similar but had different game mechanics, I took inspiration from the games Shovel Knight, and Rouge Legacy. Both of them are fantasy games where you play as knights, and are both 8-bit graphics, which is what I did for my plat form game.


The game that influenced my spatial story telling game was fire watch because I was really impressed with how the story was told using the environment, there was so much detail, and it was visually impressive as well.
What influenced me for my final project of the year the graphic narrative was mythology and a few comics, The game me and my friends work on together talks about stories of the Gods we chose both Greek and Japanese, I also was inspired by comics like Ava's daemon, Wayward and Monstress for there story and Art style,If we had time to make a comic strip for the stories and could draw well the art would of definitely been used for references for the art style.

To compare my work to a professional, I have used the same software, the same techniques and experienced emotion they would feel like success when something goes write and, annoyance when it goes wrong or breaks so you have to start all over again the only difference between, me and a professional is age, time, and experience, which can all be obtained by practicing, improving, and trial and error.  But going through the year I have seen that I have improved and gotten better and I'm happy about that.
I would like to explore more into both of the 2D and 3D parts of the game, I would love to learn how to put more detail into creations that I have made in 3D'S Max and future projects, and I'd like to know how to make more detailed and better functioning 2D games that don't glitch and can have more assets in like hit boxes for monsters.


https://www.youtube.com/watch?v=h6LnzwCtfwA 2D game unedited footage(project 1)

https://www.youtube.com/watch?v=UQ-QPdGa5LM spatial storytelling footage (project 2)

Tuesday, 20 June 2017

Graphic Narative evaluation

In this project what inspired me where two comics, and one web comic, known as Ava's daemon, Monstress, and Wayward. The reason they inspired me is the art style is unique for each one, Monstress being almost steampunk, art decor  and dark, Ava's daemon using bright colors but also some dark to make atmosphere, and Wayward is almost a  mystery the art style is like Ava's daemon in the way of the bright colors but using moody colors to set the tone but the drawing are a lot more detailed and very visually pleasing.

I was also inspired by story each one had, I see them all to be similar in some way but also very different.There all fantasy settings but the stories vary, Monstress is about a girl called Maika who is risking everything to control a tremendous amount of power, which will place her in the center of a devastating war between humans and and otherworldly forces and Kaiju.

Ava's daemon is a comic that  follows the main character Ava Ire  a young girl that has a demon urging her to commit suicide  her entire life.  When Ava learns the true motives of the demon, she takes on a mission from her to get a second chance at life.
Wayward is about a girl called Rori Lane who i s trying to start a new life in Japan where she reunites with her mother, but there are ancient creatures lurking in the shadows of Tokyo, and she can sense something within herself,which is threatening everything she holds dear.

The technical methods that I used in this project where mostly in 3D'S Max, and a few textures in Photoshop. In Photoshop  I used techniques like noise displacement maps, Alpha channels, clouds, and altering lighting effects to help make the textures, this was what I used to make most of the textures. 

In 3D'S Max I used techniques like adjusting lengths and widths so they where to the correct size. I also used select vertex which helped me make jagged edges, other techniques, where Boolean, subtract,and camper.
The methods I used where successful, like everything you have to take your time to learn how to use and go through trial and error, to make sure everything is positioned correctly and nothing has messed up, It can get irritating and sometimes I wanted to give up but instead I just took breaks did other stuff, and then reviewed what could of gone wrong, The chalice is one of the  objects that caused the most problems.

The narrative techniques I used to convey the story was a variation of the story of certain Gods, that we wrote using facts  we found out to make it as accurate as possible, I originally wanted to make the graphic narrative part to be little comic strips, but me and my teammates are A) not the greatest drawers, we can draw but not that well, and B) time constraints It would of taken a lot of time to do and we did not have time. As an alternative method we used books and put the writing in them which just told the story we had wrote, with a image in the book which related to the God. 
I think the method was successful but as I said before I would of preferred more detail, and not just a chunk of text, because people might find it boring.

To compare my work to a professional, I have used the same software, the same techniques and experienced emotion they would feel like success when something goes write and, annoyance when it goes wrong or breaks so you have to start all over again the only difference between, me and a professional is age, time, and experience, which can all be obtained by practicing, improving, and trial and error. 


The story of the Gods


GREEK

Zeus

God of the sky and ruler of the Olympian Gods. Just like his brother Hades, he drew lots alongside their other brother Poseidon after overthrowing their father, Cronus, on who would succeed him. Zeus won and became supreme ruler of the Gods, as well as the Lord of the sky and rain. His weapon is a thunderbolt, which he hurled at those who defied or displeased him - especially liars and Oath haters. He was married to the Goddess Hera, but he wasn’t the most loyal husband and she became famous for his many affairs.

Using his shield, Aegis, he could create many weather phenomena related to the sky such as storms, tempests and intense darkness.

As the father of the Gods, he made sure that each deity performed their individual duties, punished them for their misdeeds, settled their disputes and acted towards them on all occasions as their all-knowing counsellor and mighty friend.

As the father of man, he took a paternal interest in the actions and well-being of mortals. He watched over them with care; rewarding those who were charitable, told the truth and were fair to others. He would severely banish others for lying and being cruel to others. He was a wise and paternal figure who demanded the wealthy inhabitants of Earth be attentive to the needs of their lower class citizens.


Poseidon

God of the Sea, and protector of all aquatic features. As with Zeus and Hades, his brothers, he drew lots after they overthrew their father, Cronus. Poseidon drew and became the lord of the sea. He was widely worshipped by seamen. He married Amphitrite, a Goddess of the sea.

At one point, Poseidon desired the Goddess Demeter. To deter him, she asked him to  create the most beautiful animal that the world had ever seen. In an effort to impress her, he created the first horse. In some accounts, his first attempt was unsuccessful and he created a variety of other animals on his quest. By the time the horse was created, his love for Demeter had diminished.
His weapon, the trident, could make the Earth shake, causing earthquakes and shattering any objects. He was second in power after Zeus among the Gods. He was considered to have a quarrelsome personality to the Greeks. Combined with his greed, he would get into disputes with other Gods because of his attempt to take over the cities they were patrons of.

Hades

One of the many brothers of Zeus and Poseidon. After the overthrow of their father, Cronus, they drew lots deciding on how they would share the Universe. Unfortunately, Hades drew poorly and ended up with the Underworld, as well as being the ruler of the dead. Despite this, he was not known nor considered as Death itself, as a different God already held this position, one by the name of Thanatos. Hades, greedy just like his brother Poseidon, wanted to increase his subjects and anyone whose deeds resulted in people dying was favoured by him.


The Greeks did not favor Hades, and they were not keen on uttering his name out of fear that they would die before their time. As a result of this, Hades gained another name - Pluto - which comes from the Greek word for wealth, due to precious metals that were mined from the Earth. This resulted in Hades also becoming the God of wealth.




JAPANESE


Amaterasu

Amaterasu is the Goddess of the Sun, as well as the sister of Susanoo and Tsukuyomi. She, along with her siblings, painted the landscape to create ancient Japan.

The three of them were born from Izanagi when he was purifying himself after entering the Underworld, after failing to save Izanami. Amaterasu was born when Izanagi washed out his left eye.

Amaterasu became ruler of the sun and the Heavens, along with her brother, Tsukuyomi, God of the moon and ruler of the night. Originally, Amaterasu shared the sky with Tsukuyomi, her husband and brother. This changed, however, when Tsukuyomi killed Uke Mochi, the Goddess of food. The killing upset Amaterasu, causing her to label Tsukuyomi as an evil God and split away from him, separating night from day.

There was also a longstanding rivalry between Amaterasu and her other brother, Susanoo. Upon being ordered to leave Heaven by Izanagi, he bid goodbye to his sister and proposed a challenge to prove his sincerity when she was suspicious. Each took an object of the other’s and, from it, birthed gods and goddesses. Amaterasu birthed three women from his sword, while he birthed five men from her necklace. She decided that she had won, as his item was the one to produce women.

The two were content for some time, but Susanoo became restless and went on a rampage, destroying Amaterasu’s rice fields and killing one of her attendants in his fit of rage. Amaterasu, now suffering from fury and grief, hid inside the Heavenly Rock Cave, effectively hiding the sun for a long period of time. Eventually, she was persuaded to leave, and Susanoo was punished by being banished from Heaven.


Later, they both amended their conflict when Susanoo gave her the Kusanagi-no-Tsurugi sword as a reconciliation gift. When they reconciled, the moon became visible.


Tsukuyomi

God of the moon, and ruler of the night, Tsukuyomi is the brother to both Amaterasu and Susanoo. Birthed when Izanagi washed out his right eye upon escaping the clutches of his enraged wife, Izanami, from the Underworld when he was cleansing himself of his sins upon escaping.

After climbing the celestial ladder into Heaven, he came to live with his sister, Amaterasu, the sun goddess, who later became his wife.

He angered Amaterasu when he killed the food goddess, Uke Mochi. Tsukuyomi was sent by Amaterasu to represent her at a feast once presented by Uke Mochi. The goddess of food created food by turning to the ocean and spitting out a fish, facing the forest and spitting out game and finally turning to a rice paddy and coughing up a bowl of rice. Tsukuyomi was disgusted by this act, as well as that, although it looked exquisite, the meal was made in a disgusting manner, and so he killed her.


In response to this, Amaterasu was so angry after she learned what happened that she refused to ever look at Tsukuyomi again, forever moving herself to another part of the sky. This is the reason that day and night are never together.


Susanoo

A God of the sea and storms, Susanoo is the brother of Amaterasu and Tsukuyomi. They were born from Izanagi, when he washed his face clean of the pollutants of the Underworld. Susanoo was born from the washing of Izanagi’s nose. Susanoo’s weapon was the sword, Totsuka-no-Tsurugi.

There was a long-standing rivalry between Susanoo and his sister, Amaterasu. When Susanoo was to leave Heaven by orders of Izanagi, he went to bid his sister farewell, which caused her to become suspicious. In order to prove his sincerity, Susanoo proposed a challenge, to which Amaterasu accepted.

Each of them took an item belonging to the other and birthed gods and goddesses from it. Susanoo took Amaterasu's necklace and, from it, birthed give men; meanwhile, she birthed three women from his sword. He claimed that he had won the challenge, as it was his item that produced women.

After being content for a time, Susanoo eventually became restless and, in a fit of rage, destroyed his sister's rice fields and killed one of her attendants. Following this, Amaterasu, who was in a state of fury and grief, hid herself inside of the Heavenly Rock Cave, until she was persuaded to leave.

Susanoo was punished by being banished from Heaven. He then descended to the province of Izumo, where he met an elderly couple who told him that seven of their eight daughters had been devoured by the eight-headed dragon, Yamata-no-Orochi, and it was nearing time for their eighth, Kushinadahime.

Susanoo was taken back by this daughter’s beauty, and asked for her hand in marriage. She agreed to be his bride under the condition that he defeat the Orochi. Susanoo then transformed Kushinadahime into a many-toothed comb and stuck it in the august knot of his hair, in order to keep her hidden from the Orochi.

After Susanoo had tricked and defeated the Orochi, he obtained the Kusanagi-no-Tsurugi and then built a grand shrine in Izumo where he and Kushinadahime married.

Susanoo then gifted the Kusanagi-no-Tsurugi to his sister, Amaterasu, as a sign of reconciliation.



Tuesday, 6 June 2017

placing rocks

In todays lesson it was just a simple task of where I was given a copy of the Unreal world to place rocks around the main area, using the amazingly good rocks that I made in 3DS max and placing the texture that I made in Photoshop no them.

Thursday, 25 May 2017

Animating logo

In today's lesson we went onto Adobe After Effects and animated our logos.

I did one with one with a rotation animation and one with an opacity animation.

Rotation animation




Opacity animation

Tuesday, 23 May 2017

Breaking things

In today's lesson I had to make a model of a bit of the trident that would of broken off.

I did this by deleting everything but one spike on the trident model. I then went and got a box and gave it 25 length and width sections, I then adjusted it to the size of the trident cylinder so I could have it at he correct size.
trident spike before it's broken
I then put the box into edit mesh and then selected vertex where I then pulled them all out individually. so it looked rugged and broken.




After that I then used boolean to subtract the box from the cylinder to have the broken effect.


Monday, 22 May 2017

Easter egg

In class I decided to make a little Easter egg where there is a Pokeball hidden in the game somewhere. I decided to this because I was a little bored and I thought it be good to have a little fun in the game. I made it using multiple cylinders, and multiple spheres